PS4's Nioh to Revamp Stamina System, Remove Durability for Final Game

It’s been a couple weeks since Nioh‘s alpha demo period ended, and now developer Team Ninja has detailed what it will change for the final game.

The changes are based on feedback it received from an online survey and includes improved exploration elements, the removal of weapon and armor durability, and a revamped stamina system. Other changes will consist of improved player and camera behavior while locked-on to an enemy and upgraded graphic performance. The demo provided an option to players that let them prioritize the resolution or frame rate.

Additionally, Team Ninja has said it’s safe to delete game and save data from the Nioh Alpha Demo–you’ll still have the Mark of the Conqueror, which grants a reward in the final game. Players got the Mark of the Conqueror by completing the demo.

Team Ninja also shared some visuals that showed how different regions reacted to the demo. The world, overall, is mostly positive on Nioh’s alpha. Interestingly, the Japanese-developed game has received more positive feedback from the Americas and Europe than Asia. For example, “Difficulty & Game Balance” has 37% Very Good and 35% Good ratings in the Americas, while Asia responded with 11% and 22% respectively. You can see how each category ranked in the world and its regions below.

Nioh releases for the PS4 this year. You can check out the full list of confirmed changes being made for the final game in the lists below.


  • Add tutorials regarding the game system.
  • Adjust balance mainly in the opening sections to make battles fairer.
  • Improve controls and camera system.
  • Improve the understandability and usability of the UI.
  • Improve graphic performance


  • Implement a training stage for tutorials on basic controls and core game actions.

Action & Controls

  • Improve player & camera behavior during lock-on.
  • Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
  • Expand item shortcut slots.
  • Revise the objects which require holding a button and the response to the hold input.
  • Improve detection for the half-circle analog stick input.


  • Adjust attack and defense parameters of enemies.
  • Revise enemy pursuit of the player.
  • Revise superarmor (stagger/no stagger) for each enemy and attack.
  • Adjust Revenant AI.

Level Design/Stages

  • Improve exploration elements such as shortcuts, etc.
  • Add hints to guide players to boss areas.
  • Revise the display of objects that block the view of the player character.
  • Adjust fire area damage.


  • Improve layout and displayed information.
  • Adjust text size.
  • When making an offering at a shrine, allow the player to perform all actions at once.


  • Improve online synchronization.
  • Allow the host to use the Shrine menu during co-op play with a Visitor.
  • Adjust the rate at which enemy parameters increase during co-op play.


  • Remove durability stat for weapons and armor.
  • Adjust the drop rate for equipment.
  • Add a new control type.
  • Implement a flow to allow players to exit a mission.
  • Fix other bugs.